You are ready to start playtesting a few early card ideas in Tabletop Simulator. Last but not least, each card will have an oil painting depicting the cute animal in its natural habitat. You plan to represent each squirrel with a Squirrel Card that will list its gameplay attributes: size, cuteness level, a nut cost, and a special ability. You have a rough sketch of the rules and ideas for the game board and the different resources players will accumulate. Tailength is a competitive squirrel-collection, engine-building game for 1-5 players.
To get a feel for the process, let’s start with an example: You are developing a new board game called “Tailength”.
I will also suggest a few ideas for helping with your game design and development process based on my extensive work on Tabletop Simulator playtesting my upcoming card game, Worldbreakers: Advent of the Khanate. So, to help with that, this article will lay out an easy and fast workflow for importing cards into Tabletop Simulator. Tabletop Simulator is the perfect tool for rapidly developing your board game, including unique cards and decks.